The Conceptual Understanding Pentagon (as I like to call it!) suggests that students should build and represent multiplication using **models**, connect those models to **words** and translate them to **pictures**, write a multiplication **number** sentence and describe a **real-world situation** to match. There is great power in being able to translate between these representations; mathematicians do this kind of thinking seamlessly. Although students will not be asked to represent every multiplication sentence in 5 different ways, it is important that they use 2-3 of the 5 most of the time, particularly as they are making sense of multiplication in the early years.

There are several games for practice that will support students in continuing to make meaning in multiplication. The first is called “**Circles and Stars**“. It’s a classic game from Marilyn Burns that focuses on the idea of multiplication as “groups of” something. Students roll a dice twice – or a double die just once. The first number tells how many circles to draw. The second number rolled tells how many starts to drawn inside those circles. Students should write a number sentence to match their picture and then solve the equation.

When playing **Multiplication BINGO**, students all use the same card. Like traditional Bingo, the idea is to complete a line (diagonal, vertical or horizontal). Each child in turn rolls the double dice (or 2 dice) and find the product of the numbers rolled. Students then cover the matching product on their own game card and pass the dice to the next player, who rolls just for themselves. Students should check each others work…! For example, if I roll a 2 and a 4, then I can cover the 8 in either the * I* column (corresponding to the 2 facts) or in the

*column (which corresponds to the 4′s facts) on my own card. My partner rolls 2 numbers and finds the product on their own card and play continues in this way. To keep it within the bounds of the curriculum – and to ensure the game cards work! – cover the 6 with a sticker or tell students to roll again if a 6 comes up.*

**G**Backwards Multiplication BINGO focuses on the commutative property – that is, that 3 x 2 is the same as 2 x 3… The game comes with 4 different cards (cards A through D). Students each take a card and some counters. Like traditional Bingo, the idea is to complete a line (diagonal, vertical or horizontal). In this game, a double die is rolled (or a single die is rolled twice). To keep it within the bounds of the curriculum – and to ensure the game cards work! – cover the 6 with a sticker or tell students to roll again if a 6 comes up… The product is read aloud. Students then find the multiplication sentence that matches the product. For example, if “12″ is called out as a product, students could cover the 3×4 or the 4×3 spaces on their cards… Students will learn to be strategic as they play this game. Likewise, they will begin to see relationships between products and factors – an important idea in early division!

The BEAM game called Mice invites students to roll 2 dice and then to choose a number to cover, using either addition, subtraction or multiplication to create the numbers on the grid. The winner creates a line of three in their colour. Clearer instructions are included on the form itself, taken from the BEAM – Maths Of the Month site… I love that e-resource!

The game called “Around the World”, or “I have… who has…?” game is a great one to practice the facts and to make connections to visual representations of number. I have included two versions of the game – a game that matches arrays with their corresponding multiplication sentences, and a more abstract version which uses only numbers. Distribute all the cards and have one child read theirs aloud. In response to the question “Who has…?”, students should look at their own cards to find the match, then read their statement and ask their question. Play is over when you’ve gone “Around the World” (or rather around the room!) and ended with the same person who started the game. For the simpler version with the arrays, students should name the picture and the multiplication sentence using the language of arrays: “I have 3 rows of 4. Who has 2 rows of 3?”

It is important that students have contextualized experiences with multiplication. It is likewise important that they practice their knowledge and deepen their understanding through games and meaningful tasks – but **not** through timed drill. Memorization of the multiplication facts to 5×5 is not intended in the grade 3 curriculum. Spend time instead working to support your learners with **mastering the ideas**behind multiplication and **developing fluency** in meaningful and engaging ways…

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